This series is a continuation of my work on technology and its relationship with the spaces we occupy. A previous project concentrated on the crossover between our digital existence and the physical, this time I began looking specifically at the spaces gamers occupy in the real world as they are consumed in a virtual one. This idea grew into a wider exploration of the usage of electronic objects. The aim was to oppose the sleek, flawless image of technology in advertising and offer an alternative view of these objects with evidence of our interaction with them. The abstract style of the images is designed to delay recognition of each object and to focus on the evidence of interaction.
Hannah Ali • Anna Bolanowska • Jack Boniface • Josh Brown • Stewart Capper • Michael Doyle • Miriam Francis • Myrddin Irwin • Edward Jolley • Frances Jones • Daniel Kearney • Marianne McGurk • Andrew Schofield • Sammi Sparke • Gary Watts •