1492This project explores the virtual world as an alternative version of our own world, not merely in visual terms but in relation to a kind of everyday life that occurs within these spaces. With the increased role of technologies in our lives, people in turn colonise virtual worlds and spend a significant part of their waking lives interacting within digital environments. The virtual world is not solely a site of fantasy and frivolity however: gaming is a major employer with an ever-expanding global workforce. From the sweatshop grind of underpaid workers to the development of the virtual landscape by property tycoons, the virtual world produces what many politicians argue are the necessary conditions of global capitalism.
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